This template is recommended.
Everyone starts with:
- 3 Hit Points
- 15 free stat points
- 10 xp
- 50 gold
Creating your Character
- Read the Lore.
- Pick yourself a name.
- Pick yourself a Race.
- Pick yourself a Class.
- Assign Attribute points
- Spend starting XP
- List your Languages.
- Pick yourself a list of spells (if any)
- Pick your Items and Equipment and list them.
- Write a backstory for your character.
Attributes are the core for a character’s ability and govern the natural talent a character has rather than learnt abilities, or skills.
There are five Attributes in The Isles LARP:
Strength: for every three points of Strength you can use an additional CRITICAL call with a melee attack in each watch
Dexterity: for every three points of Dexterity you can use an additional RESIST call in each watch
Constitution: for every three points of Constitution you gain an additional 1 HP
Intelligence: for every three points of Intelligence you gain access to an additional language or an additional magical cipher
Wisdom: for every six points of Wisdom you can call IMMUNE to one non-damaging call made against you each watch. This cannot be used against LETHAL or DEATH calls.
If you do not have at least three in any attribute you get a disadvantage based on the attribute:
Strength: you cannot wear any armour heavier than light armour
Dexterity: you can only walk while wearing any armour
Constitution: you cannot heal naturally, but you can still heal from magical sources
Intelligence: you cannot read, anything written down you cannot make sense of it.
Wisdom: you believe everything you are told. If there are two conflicting pieces of information then you believe the more recent information over any other.
Every character starts with 1 in each Attribute and a starting character has 15 points to spend among all of the attributes. A starting character can’t put more than 7 points in a single attribute, for a maximum score of 8 at character creation before bonuses from Race and Classes. After allocating the points given at character creation, a character can raise an attribute by spending 2XP per attribute point.