Clerics are Divine healers and warriors, serving the gods on the battlefields. The gods don’t grant this power to just anyone, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training, but learn with guidance through prayer.
+1 Wisdom +1 Strength
Armour Class Novice
A Deity and a Holy Symbol.
Start with 4 spells
Mana = Wisdom
Choose one of the following:
Athlete, Healer, Ritual Caster
Free: Bless: gives an ally 1 resistance for the next encounter once per watch.
6xp: Divine Abilities: Gain an ability from to your deity, at GM discretion.
6xp: Turn Undead: Call ‘Holy Death’ to instantly kill one undead you hit. You can do this twice per watch.
6xp: Divine Intervention: Once per day you may attempt to call upon your deity to intervene and help. You will draw from the bag of fate after a minute’s prayer with your holy symbol present. Your god may or may not answer.
6xp: Visions of the Past: You may meditate for 5 minutes on an object or an area, and you receive a vision based on it.