Warlocks are not considered true mages by connoisseurs of magic, as they tend to have no natural magical ability. Their power comes from a darkened soul. To gain magic abilities, a Warlock will usually have done something to corrupt and darken their soul. A pact with the spirits or an evil deed is most common. Warlocks toy with evil itself to achieve their ends, an incredibly dangerous game. It is not unlikely that a Warlock’s power will also be the death of them.

Basics:

+1 Charisma +1 Constitution

Arcana Expert

Sleight of Hand Novice

Mana = Charisma

Start with 4 spells

Choose one of the following:

Actor,  Ritual Caster

Special Abilities:

Free: Choose your otherworldly patron: the Archfey, the Fiend, or the Great Old One. You may sell a shard of your soul to speak with your deity. You may also gain their favour.

6 xp: Evoke Fear: You may call ‘fear’ and ‘paralyse’ once per watch.

6 xp: With a 10 minute ritual using a prized possession of the target, a Warlock can plant a convincing idea in the subject’s head. Asking them to break their morals will break the link.

6 xp: With a 10 minute ritual using a prized possession of the target, a Warlock can learn the darkest secret about a their subject.

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