Warlocks are not considered true mages by connoisseurs of magic, as they tend to have no natural magical ability. Their power comes from a darkened soul. To gain magic abilities, a Warlock will usually have done something to corrupt and darken their soul. A pact with the spirits or an evil deed is most common. Warlocks toy with evil itself to achieve their ends, an incredibly dangerous game. It is not unlikely that a Warlock’s power will also be the death of them.
+1 Charisma +1 Constitution
Sleight of Hand Novice
Mana = Charisma
Start with 4 spells
Choose one of the following:
Actor, Ritual Caster
Free: Choose your otherworldly patron: the Archfey, the Fiend, or the Great Old One. You may sell a shard of your soul to speak with your deity. You may also gain their favour.
6 xp: Evoke Fear: You may call ‘fear’ and ‘paralyse’ once per watch.
6 xp: With a 10 minute ritual using a prized possession of the target, a Warlock can plant a convincing idea in the subject’s head. Asking them to break their morals will break the link.
6 xp: With a 10 minute ritual using a prized possession of the target, a Warlock can learn the darkest secret about a their subject.