Nine is the favoured number of the gods. It is believed to be lucky, as there is nine planes. Because of this favoured number, there are nine gods ruling the high planes. The gods that have seats on the council were selected through a competition when the world was born, and one not necessarily of fair play. No one knows quite what happened, or who took part in the legendary foul play that broke the country into the isles, but it is clear that not all the high gods are friendly. Many people have different opinions on who could be good and evil, and for this reason, religion is fragile today. Wars have broken out between followers of different gods, and it’s not something that has mended since the war between the Elvish and the Horne.
Keilmor (Kyle-More) is the god of war. Not much is known of him, other than he won a place on the council through pure strength. He doesn’t contact the people of this plane often, and if he does, it’s through clear, simple signs. Like blood. He likes blood. Nobody really thinks Keilmor could have been in charge of the foul play centuries ago, as it seems he just doesn’t have the intelligence. Barbarians, fighters and Orcs are known for worshipping this god in particular.
Mask is the god of shadows. Like Keilmor, not much is known of him. When he contacts his worshippers (And often enough, his foes), he leaves messages in clues and riddles. He enjoys playing with the mind. Criminals, such as thieves and assassins are drawn to this god.
Mystra (My-Stra) is the goddess of magic. She is always at her worshipper’s disposal when they seek help. People who worship other gods of magic theorise it’s because of a jealousy, as the head of the gods is similarly a goddess of magic, and she wants to prove that she is better.
Talos (Tal-Os)is the god of storms. He loves chaos and hardship, but not necessarily in an evil way. Worshippers argue that he likes to watch people overcome problems, as he believes it builds character. Sailers aren’t too big of a fan of him though, as sometimes he gets excessive.
Tyvir (Tie-Vir) is the god of justice. He is often looked up to by paladins and those who seek righteous paths. Many kingdoms have a statue of him outside their court, and cover the prisons in yellow, his favourite colour. He is always considered good. The High elves especially relate to this god.
Myrkul (Myrrh-Cool) is the god of death. It is confirmed that he and Tyvir are in fact brothers, which displeases many Tyvir worshippers, and some refuse to believe it. The Horne, faithful worshippers of Myrkul, would always teach that death was not a punishment, but milestone that deserved respect. Their insistence on Myrkul’s innocence, that he merely wished to help the newly dead find their way to the afterlife, caused the outrage of the elves, and caused them to be outcasted, and the worship of this god to be banished.
Beory (Bee-Ory) is the goddess of nature. She is mostly used as a scapegoat in today’s society. Blamed for crop failures, natural disasters and bad weather. This is also why the druids aren’t welcomed as much anymore.
Praile (Pray-ill) is the goddess of light and healing. People go to her in search of guidance in tough times. Clerics are well known for worshipping this goddess. Her kindness has never been doubted.
Starin Raul (Starin Rawl) is the goddess of magic, darkness and leadership. The queen of the gods. Her original domain was magic, and her name was simply Starin. When her brother was slain by an unknown entity, Starin took both his domain of darkness. When elected leader, she also took the leadership domain. Recently, leadership in the kingdoms have steered clear of Starin Raul, as they feared the darkness. It was always hypothesised that she was the one to murder her brother, with an evil magic, then caused the splitting in the isles when taking power in the council. Nothing has ever been confirmed, however.
The Minor Gods
There are hundreds more gods, many having varying degrees of power within the planes. Most are of celestial blood, but on rare occasions mortals may ascend.